Scoring for next year

Hi, would just like to hear your thoughts on changing the scoring system for next year.

It seems that the current scoring system favours a top engine and top car combination with the drivers taking a back seat.

Personally i believe that this should be reversed, Formula 1 to me is more about the drivers skill than the technology, and i feel this should be represented with the scoring.

If you take the Current leader in F1 for an example:

Lewis Hamilton: Price 37, score 607

For the same price for the car would give you 843 points, couple of million more can get you Red Bull with 1020 or McLaren with 1026, score difference between 235 to 419 extra.

Do the same with the engine (two closest to 37 million), 40 million spent would get you 1347 points with Mercedes or 971 points with Ferrari, score difference between 364 and 740 extra.

Drivers points on position should be increased and the car and engine points should be decreased, bonuses for fastest lap and both cars finishing should be keep, maybe add a bonus for all engines to finish the race, or even penalties for each engine that doesn't finish.

Would like to hear any thought on the above as i do believe the current system takes some fun out of the game, and it just becomes a case of picking car/engine..

P.S. Cracking job your doing with the fantasy league by the way.

Comments

Different things to different people...

I think one of the points of a fantasy league is that it uses the data from F1 but doesn't necessarily follow the results closely, giving you something a little different from the actual championship and making it a little more interesting, rewarding those who choose carefully. All you seem to be suggesting is making the league reward picking the best drivers rather than the best car or engine - essentially the same thing you are raising as a problem, but the other way round, if you get my meaning. You'll just get everyone who picks the same two drivers scoring highly instead of everyone who picks the same chassis/engine combination. Also, F1 has always been a technology-led formula as well as a test of drivers' skill, and while I care about which driver wins, I am fiercely interested in the technology behind them - disregarding the part played by the chassis and engine would, in my opinion, be to disregard a major part of the sport.

However, I agree a small tweak to the weighting of the scores may be in order for next season to balance it up a little - chassis and engine are already weighted downwards compared to the drivers, perhaps this weighting could go a little further (but only a little)?

--
CC.

Different things to different people...

I agree, we've been running our little league for a few years now but this year it has become most evident.
Simply those who chose the best engine and car consistently top the leaderboard. But...
Why was this not the case last year?
Maybe a little "tweaking" is necessary for 2011 but I would not want to be the one to recommend what "tweaking" should be done!

Re: Scoring for next year

Thanks very much for all your comments.

Before the start of each season, I spend a long time deliberating over the pricing and scoring. I have tweaked things a little every year to try to ensure the game is not just a repeat of last year.

The number of different engines in F1 has reduced dramatically over the last couple of seasons, making the scoring and pricing decisions for engines much more difficult.

When I first launched this site back in 2005, Engines were the cheapest component and scored the fewest points. Since then, I have increased their prices and attempted to reduce their scoring power. Based on what we've seen from the scoring trends this season and your comments, it looks like I'll need to go even further with the tweaks next season.

Once again, thanks for your comments and I'm sorry that this season is not as enjoyable as previous seasons for you. Hopefully, I'll be able to make it better again for next year.

Ian

Scoring for next year

Thanks for the replies, would have posted earlier but been a bit busy.

I first posted this after a few discussions at work, we have our own league and it has grown from last year when it was first set up, what we didn't want to happen is next year we end up with a lot of teams all the same due to how the points seem to be working out e.g. top car/engine, drivers filling up the rest.

Captain Chaos, i believe choosing carefully in a fantasy F1 ends up with a lot of the same teams, with the way the scores work out, i.e. McLaren paired with Farrari/Red Bull, points left over go on the best of the new drivers, you don't get much of a variation in teams.

As for everyone going for the same drivers, i was only going on the league i am in, we have 59 teams and only a handful that are doubled up, most have gone for 1 top driver in the team, with, imo 6 drivers to pick from, top engine and the 2nd driver and car filling up the rest.

F1 is all so about the technology, i didn't mean to bash it to much, i just think in a fantasy league it shouldn't play a too major roll in the points, its just a shame the FIA keep restricting what the teams are allowed to do with the cars (but that could be for another thread).

Collie, i believe last year was a one off, from what i could tell both Jenson & Rubens were classed as new drivers for the costing, when they should have been priced higher, can't remember how much BrawnGP was, but i hope it was round about how much Honda would of cost if they hadn't sold out.

Thanks for taking note Ian, a little tweaking does seem in order, not a small task in anyway, not sure if it would work by changing the pricing on the car/engines so you would only be able to afford one top car package or engine.

As always look forward to any replies, and next years Fantasy League.

Re: Ian

Thanks Ian, I look forward to seeing what you do in next years tweaks! :-)
Having said all I said previously, the current Ferrari resurgence has added a little bit of flavour to the mix!

Ian: Don't take any comments

Ian:

Don't take any comments as a criticism - it's still great of you to provide us with this game, and I think we are all still enjoying it enough for it to be more than worthwhile. I understand your dilemma about the engines, as I ran a smaller league a few years ago to get children at a special school interested in maths. I had to make the engines so expensive that if they bought a good one, the kids could barely afford to have two drivers, let alone have any choice. I'm happy with the scoring, but then I'm currently topping our league. ;)

Button HHH:

I'm finding myself agreeing with you more each time I read your comments - if the balance was more equal, it would be more of a gamble whether to go for drivers, cars or engines, making the results more variable through the season and making the game a lot less predictable and a little more fun. And yes, the FIA are being a bit too tight on technical regs - but I'm loving the RBR/Ferrari front wings - both legal and illegal at the same time. Clever chaps!!

--
CC.

What would make it much

What would make it much better is if you had the ability to juggle your team each week. Make the dead line 9am on Friday morning for team changes.

Re: What would not really

It's not the point of this fantasy F1 game, plenty others do it. I think this one is unique as it is, and that's what makes it more fun!

What would not really

Alot better this way as you don't have to worry about missing a week, used to do the ITV one which need tweaking each race, if you left it as the previous race you could lose alot of points, just got too involving if you wanted to stay with the front runners.

This way you pick your team and see how it goes.

i agree whole heartedly i

i agree whole heartedly i love this league but do beleive that the drivers should get more points than a car or engine

Engine scoring - just a suggestion

I've only played this fantasy for the last couple of years and quickly realised that the number of engines is a distinct advantage, so why not have the ability to buy 3 pairs of engines from chassis teams. For eg. you could price Merc engines in McClaren team much higher than Merc engines in Merc team. These would be costed as a pair and you could have a budget to allow for 3 pairs of engines and actually mix engine types that are allocated to chassis teams. I would also suggest lowering the overall point scoring for engines because of the number of engines being high and equal for everybody. I know this would effectively be giving more choice based on teams, but lets face it, an engine is usually only as good as the team it's in.

Just a thought, as I mention I'v not been doing this for long so you may find a major flaw?

More Choices / complexity

Hi,

Your game is the best.

To make it more interesting you should add more choices for the users.

Maybe not limiting the number of pilots or motor/chassis combinations one can pick could be one way of accomplishing this?

With 1000 points I could buy Alonso and a Renault/RBR car. Or I could buy all the pilots of the new teams + all their cars. Then I would just keep on watching my points saldo growing until the end of the 2011 season.

This would not change the current system you got going on, but would expand it.

scoring for next year . . .

Perhaps a bit more skill shown by the individuals who make up this "game" would be to pick the places where the drivers finish, say all the way to 15th place. Each race would see a different order of finishers. The current setup has no drama, you have set the drivers, team and engine combination at the beginning of the season. After the race in Valencia, there are 150 "teams" with the same score. They all have the same picks for drivers, teams and engines. Not much challenge in that. Top individual each week could win tickets to a F1 race?

Fred